🖇️General Config
General Config - config.lua
Config = {}
Config.Target = "ox_target"
Config.MinigameName = "safe-crack" -- by default pd-safe (dependencies)
Config.Stores = {
[0] = {
["name"] = "24/7 Store",
["coords"] = { x = 1727.6646, y = 6414.9590, z = 34.0372, },
["heading"] = 246.6136,
["ped"] = "mp_m_shopkeep_01",
["job"] = {
["name"] = "police", -- police job name
["grade"] = 0, -- minimum grade required to open the shop
}
},
[1] = {
["name"] = "24/7 Store",
["coords"] = { x = 24.3631, y = -1347.4353, z = 28.4970 },
["heading"] = 277.3540,
["ped"] = "mp_m_shopkeep_01",
["robbery"] = {
["safe_position"] = vector4(30.8, -1340.4, 28.4970, 180 + 87.7148),
["open_door_heading"] = 0.0,
["reset_time"] = 60 * 60 * 1000 -- hour
}
}
}
Config.SafeCracks = 0 -- how many safe cracks person has to do when robbing a shop. Default: 0
Config.Item = "" -- item required to start robbery. Default: ""
Config.PoliceJob = "police" -- Police job name
Config.PoliceRequired = 0 -- Police Required to start a robbery by a player.
Config.Items = {
[0] = {
["name"] = "Burger", -- Display Name
["price"] = 2.0, -- Item Price
["item"] = "burger" -- Inventory Item
},
[1] = {
["name"] = "Sprunk", -- Display Name
["price"] = 5.0, -- Item Price
["item"] = "sprunk" -- Inventory Item
}
}
Config.Messages = {
["no_money"] = "You don't have enough money",
["bought_items"] = "You have successfully purchased your cart items",
["pick_loot"] = "Pick the loot",
["safe_crack"] = "Safe crack the safe",
["open_shop"] = "Open Shop Menu",
["police_alarm"] = "Shop's alarm has been activated. Police has been notified",
["not_enough_police"] = "There are insufficient police officers on the server",
["cant_open_shop"] = "You do not have required job or grade to open the shop"
}
Config.PayAccount = "bank" -- or money or black_money
Config.Blip = {
["sprite"] = 59,
["scale"] = 0.75,
["colour"] = 2
}
Config.SafeLoot = {
[0] = {
model = "bkr_prop_bkr_cashpile_01",
item = {
name = "money",
quantity = 5000
},
time = 5000,
offset = {
x = -0.35,
y = 0.45,
z = 0.85
},
heading = 90.0
},
[1] = {
model = "prop_money_bag_01",
item = {
name = "money",
quantity = 100
},
time = 2000,
offset = {
x = -0.15,
y = 0.2,
z = 0.1
},
heading = 20.0
},
[2] = {
model = "ba_prop_battle_bag_01b",
item = {
name = "money",
quantity = 500
},
time = 2000,
offset = {
x = -0.4,
y = 0.4,
z = 0.1
},
heading = 30.0
},
[3] = {
model = "ch_prop_ch_moneybag_01a",
item = {
name = "money",
quantity = 100
},
time = 2000,
offset = {
x = -0.4,
y = 0.1,
z = 0.1
},
heading = 90.0
}
}
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